Just a quick review to show that I’m still here, though I really have been too busy to write much (what with school and my new job);;; But I loved this game, and later on I may write a longer article about my theories on the game.
I played this game on my PSTV, which I had just bought. Really neat system, but I couldn’t carry over my save data (which was fine; I wasn’t that far in before). I played this game with another person, because this game really has its frustrating moments (like when you had to run behind the meat monster in the factory) and we would switch off any time the other was getting too impatient. Definitely a good way to play a horror rpg haha; Although all the spirits were spooky looking, I didn’t find this game TOO creepy (Actually, some of the spirits grew on me <3) But maybe that’s just because I like horror (and creepy-cute things)… I liked the art, and the gameplay, and the story (I was kind of surprised by how much story there was). Though the game felt a bit short (but not disappointingly so), and the ending was WAY confusing, I still really love this game and highly recommend it. I was also pleased at how easy it was to 100% the game ^^
If you were to ask me, I would give this game a 9/10
I won’t go much into this review. Atelier Sophie was a good game. It had an amazing tetris-like alchemy system (although it was a pain when you were trying to make more than one of a certain item), and great story (and character stories). The one thing that bothered me though; Atelier Sophie didn’t have multiple endings. One of the things that I most enjoyed about the Atelier series were the endings. It was nice to see what sorts of wacky futures the MC ends up in when being BFFs with certain characters or when meeting other requirements. It wasn’t as bad as Atelier Shallie, which seemed to have no character development, but it was still a huge disappointment. Other than that, this game was really good. Also, gif by me :):
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Welcome to Hogwarts
I thought I should start this review by telling you why I played this game. I had about a week before a different game that I wanted to play, Atelier Sophie, arrived at my house. So I had nothing to do. And then this movie came on TV. It was called Harry Potter and the Chamber of Secrets (big surprise). Then I took a look at old Gamecube games and spotted it. I remembered playing it as a child and loving it. So I thought, “Why not play a nostalgic game while waiting for Sophie?”
Here’s a tip: Don’t do what I did. Chances are, you may come to think that that game is terrible if you have modern standards (like me) and ruin your perfectly happy memories.
So, I’ll work from the bad to the good in this review. If anyone reading this has fond memories of this game, I’ll warn you like I wish I had warned past me: this will not be pretty.
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The Legend of Heroes: Trails in the Sky Second Chapter (hereafter: Trails in the Sky SC) is the second game in the Trails in the Sky series, by Falcom and localized by XSeed. This review will mostly be comparing the second chapter to the first and talking about my own experiences, since I have nothing else to go off of. If you have played the first game, but not the second, you probably shouldn’t be reading this because of SPOILERS, and why would you be reading this when you could be playing this game? And if you haven’t played either games, then maybe you should consider, because I really like these. Anyways, here’s my attempt at a review. Again, SPOILERS.
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Nights of Azure is a JRPG by Gust and Koei Tecmo. All I’ve ever seen from Gust was alchemy-oriented gameplay (Atelier series) or story-oriented gameplay (Ar Nosurge), so it was interesting to see battle-oriented gameplay in this game. I wasn’t actually playing the game, only watching it, so I can’t really comment about the gameplay, but I can comment about the story and such.
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